Classes
Note: All this information may be outdated, unreliable, or even dangerous. A lot of it was copied and pasted. Please change it if you see something wrong.
Classes are the first process to starting All Out Hell. Players can select one class to begin the game. Each class has different items as well as one skill to start with.
Human Classes

Through perseverance or sheer luck, you've managed to survive the initial waves of horrific chaos. You're on your own for now, with nothing to your name except for a few items and a major skill. Humans have 50 HP and 80 AP.
Better chance to hit with assault weapons.
- Starting Skill: Assault Weapon Training
- Starting Items: Dog Tags, Fatigues, Assault Rifle, 2 Rifle Clips
Better chance to hit with small arms.
- Starting Skill: Small Arms Training
- Starting Items: Police Badge, Police Uniform, Pistol, 2 Pistol Clips
Better chance to hit with bladed weapons.
- Starting Skill: Blade Training
- Starting Items: Firefighter Badge, Firefighter Uniform, Fire Axe, Fire Extinguisher
Allows you to see HP values of others.
- Starting Skill: Analysis
- Starting Items: Plastic Gloves, Scrubs, 2 Medkits, Scalpel
Allows you to put up or reinforce a barricade.
- Starting Skill: Carpentry
- Starting Items: Protective Goggles, Construction Helmet, Work Clothes, Sledgehammer
Better chance to hit with blunt weapons.
- Starting Skill: Blunt Training
- Starting Items: Handcuffs, Prison Jumpsuit, Length of Pipe, 3 Beers
Increased chances to find items.
- Starting Skill: Scavenging
- Starting Items: Hooded Sweatshirt, Rags, Baseball Bat, 3 Canned Vegetables
You can use injectors and revival serum to bring corpses back to life.
- Starting Skill: Lab Studies
- Starting Items: Biohazard Suit, Helix Access Card, Injector, 2 Bottles of Revival Serum
Zombie Classes

You've died, but haven't let it get in your way. Shambling through the streets, you are an undead creature with a hunger for human flesh. Depending on the time or manner in which you died, you are capable of using one major skill. Zombies have 70 HP and 60 AP. Undead characters start out with randomized clothing.
- Starting Skill: Intellect
- • You can do basic things like opening doors.
- Starting Skill: Rending Hands
- • Better accuracy with hand attacks.
- Starting Skill: Hunger Pain
- • Bonus for bite attacks when low on HP.
- Starting Skill: Biohazard
- • Chance of infecting the victims of your bite attacks with a deadly disease.
- Starting Skill: Cellular Degeneration
- • If revived you may choose to stand as a Human or Zombie.
- Starting Skill: Smell Rot
- • You can detect the familiar odor of nearby zombies.
Vampire Classes

You're a special breed of ghoul. Strangely uninterested in devouring raw flesh, blood lust instead permeates every fiber of your being. Due to mysterious changes in your unstable undead biology, you have gained one major skill. Vampires have 60 HP and 60 AP. Undead characters start out with randomized clothing.
- Starting Skill: Fanged Bite
- • Bite attacks deal more damage.
- Starting Skill: Sharpened Senses
- • You can find others who are hidden quite easily.
- Starting Skill: Supernatural Strength
- • Bonus damage for hand attacks.
- Starting Skill: Powerful Jaws
- • After a successful bite, you latch on to your target and attacks receive a bonus to hit.
- Starting Skill: Vampiric Infection
- • Anyone you kill will become a vampire.
- Starting Skill: Track Prey
- • You can sense the approximate direction of the last person you attacked/attacked you.
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Recent editsList of abbreviations:
1 October 2025
29 September 202528 September 2025
27 September 2025 |
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