Skills
Appearance
All Skill Trees for All Out Hell
Human Skills
Hand to Hand Combat Skills
- Hand to Hand Combat - 30% chance to hit with your bare hands, 2 damage.
- Brawling - 35% chance to hit, 2-3 damage.
- Martial Arts - 40% chance to hit, 3-4 damage.
- Defensive Posture - You get more protection out of worn armor.
- Brawling - 35% chance to hit, 2-3 damage.
Melee Weapon Skills
- Melee Training - 15% better chance to hit with melee weapons.
- Blade Training - 10% better chance to hit with bladed weapons.
- Adv. Blade Training - 5% better chance to hit with bladed weapons.
- Blunt Training - 10% better chance to hit with blunt weapons.
- Adv. Blunt Training - 5% better chance to hit with blunt weapons.
- Blade Training - 10% better chance to hit with bladed weapons.
Firearms Skills
- Ballistics Training - 15% better chance to hit with firearms.
- Small Arms Training - 10% better chance to hit with small arms.
- Adv. Small Arms - 5% better chance to hit with small arms.
- Assault Weapon Training - 10% better chance to hit with assault weapons.
- Adv. Assault Weapons - 5% better chance to hit with assault weapons.
- Dead Shot - Human does increased damage when striking the head or chest.
- Fast Hands - Reloading no longer costs AP.
- Small Arms Training - 10% better chance to hit with small arms.
Medical Skills
- First Aid - Healing items will restore 5 more HP.
- Analysis - Allows you to see HP values of other, non-hostile humans, as well as any statuses they may be suffering from.
- Lab Studies - You can use injectors and revival serum to bring corpses back to life.
Construction Skills
- Carpentry - Allows you to put up or reinforce a barricade.
- Power Tool Expertise - 12% better chance to hit with power tools.
- Demolition - Bonus to taking down barricades and fences.
- Craftsmanship - Enables higher skill crafting recipes and shows hints for recipes.
- Structural Assessment - Allows you to see the exact HP values of the building and barricades.
Survival Skills
- Scavenging - Increased chances to find items.
- Hiding - Allows you to hide from sight. You can move about the area silently and search for items without breaking your hide.
- Vandalism - You can spray messages with spray cans.
- Graphology - You can identify who has spraypainted what through practiced analysis.
Mobility Skills
- Rooftop Run - By crossing rooftops, you can find safe entrances into adjoining buildings without stepping onto the ground below.
Zombie Skills
Hand Attack Skills
- Rending Hands - 60% accuracy and 2-4 damage with hand attacks.
- Piercing Talons - 65% accuracy and 3-4 damage with hand attacks.
- Evisceration - 70% accuracy and 3-5 damage with hand attacks.
- Rend Flesh - When at or above two thirds of full HP, your successful attacks have a chance to do double damage.
- Evisceration - 70% accuracy and 3-5 damage with hand attacks.
- Piercing Talons - 65% accuracy and 3-4 damage with hand attacks.
Biting Attack Skills
- Gnawing Bite - 40% accuracy and 3-6 damage with biting attacks.
- Jagged Teeth - 45% accuracy and 4-6 damage with biting attacks.
- Hunger Pain - You deal 2 additional damage and have an additional 10% chance to hit with your teeth when low on action points.
- Snap Attack - Gives a chance to bite multiple times.
- Hunger Pain - You deal 2 additional damage and have an additional 10% chance to hit with your teeth when low on action points.
- Grim Feast - 45% chance of regaining 3 HP from a bite attack.
- Corpse Feeding - Attempt to regain HP by feeding on nearby corpses.
- Biohazard - 50% chance of infecting the victims of your bite attacks with a deadly disease.
- Infectious Spew - Unleash an unholy burst of spew to infect others around you.
- Infectious Splatter - Attacks targeting you have a chance of infecting the attacker if they use a melee weapon and they do 5 or more damage.
- Clot - Your blood cannot be sucked.
- Jagged Teeth - 45% accuracy and 4-6 damage with biting attacks.
Blunt Weapon Skills
- Solid Grip - You can grasp blunt weapons well enough to use them for basic battery.
- Flailing Battery - Your mastery of melee weapons nearly matches your skill as a human.
- Dine Out - You can pull wounded players out of safety and into the outdoors.
- Decimate - Damage the interior of buildings to make survival a little harder.
Intelligence Skills
- Intellect - You can do basic things like opening doors and manipulating switches.
- Identify Life - You can search for hiding humans.
- Drop Dead - You may hide out as a corpse until motivated to move... or until discovered. You can slowly move about and search the area without breaking your ruse.
- Meat Seeking - Zombie does increased damage when striking the head or gut.
- Smell Blood - You passively can track near-death vampires and humans.
Group Skills
- Strength in Numbers - You receive a damage bonus to hand and teeth attacks of +1 per zombie when in groups of two or more zombies (player or NPCs), up to a maximum of 10.
- Smell Rot - You can detect the familiar odor of nearby zombies.
- Eerie Moan - Call out into the darkness as only a zombie can.
Revive Skills
- Cellular Degeneration - If revived you may choose to stand as a Human or Zombie.
- Adrenaline Boost - Your undead body receives an additional boost of health from revival serum when you choose to rise a zombie.
Vampires Skills
Bite Skills
- Fanged Bite - 40% bite accuracy and 6 damage.
- Powerful Jaws - After a successful bite, you latch on to your target and attacks receive a 10% bonus to hit.
- Plasma Feeding - Successful bite attacks regain HP related to damage.
- Hooked Fangs - Receive a healing bonus when healing from bites while under 20HP.
- Bloodthirst - Increased attack power when on a killing spree, resets on death.
- Plasma Feeding - Successful bite attacks regain HP related to damage.
- Powerful Jaws - After a successful bite, you latch on to your target and attacks receive a 10% bonus to hit.
Vampiric Infection Skills
- Vampiric Infection - Those you kill with your fangs will become a vampire.
- Cursed Blood - If revived you may choose to stand as a Human or Vampire.
Claw Skills
- Supernatural Strength - 55% claw accuracy and 5-7 damage.
- Inhuman Durability - You are able to shrug off 1 point of damage.
- Rafter Hang - You conceal yourself, becoming exceptionally hard to discover in darkness. However, you are very easy to find in light. You may move about the area once hidden and search for items.
- Unnatural Darkness - Lowers the chance of being found when the lights are on.
- Precise Claws - Your claws do more damage and may cause bleeding.
Sensory Skills
- Sharpened Senses - You can find others who are hidden quite easily.
- Supernatural Senses - You are able to sense the number of beings inside or outside if barricades are below heavy.
- Energy Perception - You can sense information on the state of your prey.
- Discerning Palette - When using your Supernatural Senses you can tell if the beings are friend or foe.
- Night Vision - Allows you to see in the darkness as well as you can in the light.
- Track Prey - You can sense the approximate direction of the last person you attacked/attacked you.
- Silent Whisper - You can communicate with vampires next to you without others hearing.
- Supernatural Senses - You are able to sense the number of beings inside or outside if barricades are below heavy.
Special Skills
- Sudden Lunge - When dead you can attack a nearby victim while getting up.
- Blood Letting - You do increased damage when striking the neck or chest.
Defilement Skills
- Defile - Using gore from nearby corpses, you destroy any graffiti for an XP bonus.
- Raze - Every time you successfully attack a barricade, you have a chance of damaging the building itself.
- Honed Claws - Your claws now do double damage against barricades.
- Raze - Every time you successfully attack a barricade, you have a chance of damaging the building itself.
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Recent editsList of abbreviations:
1 October 2025
29 September 202528 September 2025
27 September 2025 |
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